REVO2700graphic-effects-dynamic@qiK 4bDynamic Graphic Effects ULucida Grande WLucida Grande ULucida Grande cREVGeneralscripteditorvscroll0breakpointconditionsscripteditorselection0 breakpointsbreakpointstatesstackfileversion2.7 @KballKD2LM0.D1;Z(($F=m !Fogh cREVGeneral revUniqueID 1308738201018Button%pOlocal sAnimating on mouseUp if the label of me is not "stop" then put true into sAnimating set the label of me to "Stop" animate else put false into sAnimating set the label of me to "Start" end if end mouseUp on animate if sAnimating is true then local tNewAngle put the dropShadow["angle"] of graphic "ball" + 3 into tNewAngle set the dropShadow["angle"] of graphic "ball" to tNewAngle set the innerShadow["angle"] of graphic "ball" to tNewAngle send "animate" to me in 5 milliseconds end if end animate R2Stop cREVGeneralscripteditorvscroll0 revUniqueID 1308738405666  Label Field Z$P cREVTable currentviewThis sample shows how to create dynamic graphic effects. The example above changes the angle of the both the 'inner-shadow' (Gloss effect) and the 'drop-shadown' to simulate a changing light source. cREVGeneral revUniqueID 1308738921988 This sample shows how to create dynamic graphic effects. The example above changes the angle of the both the 'inner-shadow' (Gloss effect) and the 'drop-shadown' to simulate a changing light source. revOnline | RunRev